From The Mana World
This article is currently under construction.

This article contains information for players or people interested in playing on the Classic server. If you are looking for information for the non-legacy game, go here... The Mana World rEvolt.
Warning: The information provided may be different to the normal server.
See also the Classic Portal

This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

This article collects information regarding the conceptualisation of the game world of The Mana World.

Like other creatures, Man does not have a singular form. There are currently a few distinct races known to the world, but in the beginning, there were only four. We'll call these four original races "Pure-bloods"...


Long ago, the Great Dragons created these races from their relative element. Though a lot has changed since then, each of the four Great Dragons still retains some favor for the race they created.

Do note that created here is not used on the ex nihilo sense; It most likely is closer to "watched and guided its growth". However, there's still intense debate among scholars about the use of the term.

It is worth considering that language has evolved and the meaning of words changed over time; And therefore, the original meaning of this statement was lost to time. It is not uncommon to see in old scholar notes the dragons being referred as "gods", for example.

Elements earth.png Talpan

The predominant race in The Mana World. Part of it is attributed to the fact that Jande is the strongest of the Great Dragons, and that it was the one designed to settling down the world immediately after the events of The Great Quake.

Element: Earth Great Dragon: Jande

They live anywhere and everywhere, in hot and cold places, in forests and in deserts, although they cannot fly nor breath underwater. As expected from earth-based species?

Elements water.png Tritan

This race nearly got wiped during the events of The Great Quake, and is very rare.

Element: Water Great Dragon: Tal

These fishy folk usually live beneath the waves, many of them in Ancea's capital city and its surrounding area. Tritan between the ages of 16-29 normally live abroad, as this is the customary age-range which they devote to travel and exploration. Some return home sooner than others, while a rare few are occasionally coaxed to settle down on dry land. This is why you see Tritan all over the world, but won't often find a permanent Tritan household unless you travel underwater. Also, if you happen to visit the Tritan capital city, you might notice an abundance of children and elderly, with a striking lack of young-adults.

The Tritan Empire developed from a blend of aquatic hunter/gatherer cultures and today, have managed to retain a handful of their fundamentals. Hunting is the primary staple of their society, while agriculture (in terms of crops and farming) tends to be largely ignored. Though they are omnivores, a typical Tritan's diet consists of mostly small sea creatures with a very small amount of wild sea vegetation. Unlike other races, the Tritan's eating habits often exclude foreign foods, even considering delicacies. Most of the food they eat, comes from the sea.

The elders are the leaders of the Tritan culture; they are the disciplinarians, teachers and the caregivers. The children on the other hand, are the hunters and gatherers; childhood for a normal Tritan consists of keeping food in stock and listening to stories, told by the elders. Before the Tritan Empire helped to form the nation of Ancea, there was no such thing as a conventional school. Even now, the only actual school that you can find underwater is a branch of the World Academy.

Elements wind.png Sparron

This race was reported extinct after The Great Quake and the subsequent death of its guardian Great Dragon.

Element: Air Great Dragon: Nu'Rem

The area which the Sparron call home used to be a wide stretch of mountains and canyons, dotted with light woodlands. After the Crystal of Air shattered, all of that beautiful land separated from the continent and floated up in to the sky. Most Sparron decided to continue living there; a bit of wind and some heights never hurt a winged-person, after all. Most Sparron don't begin to grow wings until puberty, but once they start to come in, they tend to receive a lot of attention and care. Any self-respecting Sparron prides their wings above most other things.

Sparron sometimes seem a bit more self-righteous and boastful than the rest of Mankind, but such egotism is simply a product of their society. Individually, each Sparron believes itself to be the most beautiful and VERY rarely offers compliments to others, for any reason. To Sparron, who can not imagine doling out such pleasantries, compliments are often believed to be sarcastic and impolite. It has been like this as long as anyone can remember. Any person who understands this aspect of Sparron culture is usually able to put up with it, well enough at least, to make a friend out of a Sparron.

The Sparron are generally quite beautiful though, spotted with colorful feathers. It is simply their conceited attitude that drives others away; they're usually tough to hold a meaningful conversation with, but they're very easy on the eyes. Sparron women are the uncontested beauties of the world and are pursued by males of other races, just as often as Sparron males. Females usually don't have beaks, which is seen as a masculine trait; males on the other hand, often do not have talons, which is seen as a feminine trait.

Elements fire.png Ifriton

This race nearly got wiped during the events of The Great Quake, and is very rare.

Element: Fire Great Dragon: Di'Tal

These people have been calling the volcanic desert, "home" since it was a jungle. Though today, most live in Tonori, primarily at the base of its largest volcano in a kingdom called "Gispaa"


This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

“At some point during ancient times, the Gods began to lose interest in their creations. During this period in time, the Gods slept, leaving Man to fend for itself. Without strict guidance, Man began to crossbreed, eventually paving the way for half-breeds.”

Even now, there's intense debate about the meaning of this statement, and most of the allegated half breeds race were never found. It's noteworthy that Jande, during the Doomsday Events, confirmed a period where the Great Dragons hibernated, so parts of this may be truth.

Note: Feel free to add your own custom races here and describe them; But as with most parts of ancient lore, do not get surprised to eventually learn the races there never existed to begin with, or are actually completely different races.


Deep within the mountainous landscape of Gasaro lies the kingdom of Redstone, home of the Ukar people. They thrive here above all others, because they're built for life in the underground. Ukar are usually involved in large-scale digging and mining operations, to benefit from their keen sense of stability; any normal Talpan can feel a tunnel's impending collapse, long before it happens. Because of that, foremen tend to be experienced Ukar engineers. However, if Talpan are doing all of the digging, the tunnels are rarely substandard.


Ukar are as tough as a pile of stones, and as steady as the turning of the earth. The Ukar culture values consistency and stability. These beings tend to look at the world from a predominantly practical point of view. Where some people would spend their lives pursuing beauty, travel, or adventure a Ukar would be much more content at home, living out his life with his close family. These being rarely venture very far from their homes unless they absolutely must. This isn't to say that you'll never meet a Ukar abroad, but it will explain why unless you get near their lands, you'll very likely only meet a few in your lifetime.

Other races tend to view the Ukar as very down to earth. They are slow to pass judgment, and far slower to act on it, but when they decide to do something they are nearly unstoppable. The Ukar are considered by most to be rather plain in the department of looks. Their skin is usually a dull Grey earth tone, and their eyes tend to be very dark. Ukar tend towards simple hair styles and manners of dress. They are usually easy to talk to, as they are very good listeners, typically being willing to sit and listen to another person talk for hours on end, only speaking if asked a question or otherwise prompted to speak. The Ukar tend to be trim and muscular, due to their practical lifestyles. They are perfectly happy doing manual labor, and most of them do it often.

The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar's eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.

Ukar congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.

Sometimes confused with Talpan and Human.


Frost Male/Female (left) Fire Male/Female (right)

Kralogs may only be chosen as a playable race after being reborn.

The Kralogs are a nomadic species, distantly descended from the Ukar. They originate from the Land of Fire, two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and the great volcano of Ar'kibh. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.

Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the Isle of Pihre, unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs' moving villages; many of the machines are in fact designed to aid in moving across the Pihrean Tundra.

Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.


The Hantu were supposedly the first beings to come into existence. Most of the stories about them were told by the Mana Tree and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.


In rare occasions, the Mana Tree is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. These tree-like beings are fully sentient. They take a much smaller form of the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.


Don't let their craggy exterior fool you, these people aren't rock-monsters. Most of their skin is covered by an ever growing rock-metal composite; Ore. Unfortunately for them, the ore that a typical Orelon body produces contains incomparably superb metallic qualities. Dead Orelon had been prized items for years, but by the time poaching became obvious, modern governments had begun taking shape; the problem was dealt rather effectively. In most civilized areas, it's legal to possess and trade the ore of a dead Orelon, but it's assumed that the Orelon died of natural causes and you obtained it somehow afterward. In truth.. and a lot of folks don't know this, so keep it a secret.. the ore from a dead Orelon, which is the most common, is actually a diminished form of something much more magical. It's said that the ore from a living Orelon contains the finest metallic qualities in the world. Obtaining this ore as a gift is a huge honor, because they're literally giving you a piece of themselves.

Orelon are the second-most abundant race of man in the underground, next to Talpan, of course.


Demons/Redys are a race of Mankind that calls the volcanoes and firey depths of the earth home. The Demon/Redy is very similar to the Sparron in anatomy, on the inside at least. They have black skin and a more lizard-like body than the Sparron, along with black, leathery, bat-like wings, giving them a much more evil appearance. Don't let their looks fool you, they not a thouroughly evil race, and can coexist peacefully with other races. The criminals of Demon/Redy society make up most of the Demon/Redy population on the surface (being exiled), thus giving Demons/Redy a bad name.


The latest derivative to have emerged from mankind's gene-pool is the Human race. Humans are comprised of two opposite elements: Water and Fire. I guess that makes them .. steam? .. whatever, we'll talk about it. They really started to pour out of Argaes at some point, though the first few Humans were probably born in Ancea and Tonori.


With bodies of vines, Gaians are plant people. They are similar to humans but green and made of vines. Most Gaians prefer the forest, while a few tend to stray away and live out in the open in grasslands. They have long been stereotyped as strange due to their unusual appearance, but don't let prejudice fool you. Gaians are very social. They love to talk and love to travel in large groups.


Bitter-cold as snow, the Glacien are a fascinating species. Their bodies are made of ice and are freezing cold. Their skin color is white with a blueish hue, the color of ice and snow. Although sometime social, most Glacien tend to work alone. They are rarely seen outside of their glacier home, as they get heatstroke easily


The Raijen descended from the sky many, many years ago in bolts of lightning, being born from an crossbreeding of Sparron and Demon. They came from the sky, thinking that land would suit them better that the air. They have since adapted to life on land, and have lost their wings. They wield the awesome power of mighty lightning and deafening thunder. Their bodies are white with a greenish hue, the color of pure lightning. They may look fearsome, but Raijen are actually quite mannerly.

They haved 5 Kingdoms: North, South, East, West and Central, the most important of all, because there it was all the food of Raijen territory. The life in the kingdoms it's not so good, they want to live again in freedom to walk were they want...but they haved to defend the flanks of they territory of any invasion.

The Raijen lived basically alone, without interference. When born, a Raijen was Educated with the 5 Codes of Honor, and then...was left behind by his family.To learn at survive by him self.

The 5 Codes of Honor are 5 basic rules of every Raijen:

  1. Every Raijen must have learned his Thunder-Control before of being left by his family.
  2. Every Raijen must be mannerly with all the another races.
  3. A Raijen must not have a camp out of one Raijen Kingdom.
  4. A Raijen must not give any knowledge of his Thunder-Control to another race.
  5. Any group of Raijens that want to establish an order, clan, camp, etc. must have permission of the Elders of Thundria.

The Elders of Thundria were the organization of all the Elders of the Raijen Cities with the 5 Elders of the 5 kingdoms. It was located in the Central Kingdom of Thundria.

This was 15 years before this century, when the Nation of Raijens was destroyed;it come by many attacks of almost all of the another kingdoms.The 5 codes of honor were destroyed and the elders run away.

Now all the Raijen are Nomads. The freedom came with the ruins

The Raijen were the most astute and fast of all the races, and they still are...