Orum Quest
This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal
This article is for reference purpose
The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.
| Quest Overview | |
|---|---|
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| Starting Location | 009-4 Beneath Hurnscald |
| Level | 1 |
| Prerequisites | None |
| Redoable | No, only once |
What To Do:
Read these points thoroughly before running through the quest.
- Be sure to understand the navigation as explained in these points.
- With the final barrier, be sure to use the colors with the torches in the second table, and not make all torches the same color as the barrier. Even though the colors match, it doesn't work. All torches are required to make the color code.
- Go to the Hurnscald Inn and take the stairs going down. Once you are in the next section, start heading down and to the right (southeast). You will see a small cave entrance on the left after you are almost at the bottom. Head inside to find Orum (be careful as the warp faces inwards on the way in, and outwards on the way out, so if you go too far, you will be running OUT of the cave instead of into it).
- Talk to Orum, who will tell you he needs help to save Waric, his friend that got kidnapped.
- First, you must collect 4 Wisp Powders, 2 Poltergeist Powders, 1 Spectre Powder, and 1 Hard Spike (all of these are available from Aidan and Ishi's Monster Points) to get past the entrance below Orum. This is where the quest really starts to get interesting.
- In the caves that you have just entered, under Orum, there are four barriers. From North to South, these are the barrier names as used in this wiki:
Broken
Final
Middle
South - Torch 1 is behind the Broken barrier.
Torch 2 is behind the Middle barrier.
Torch 3 is behind the South barrier.
The Final barrier is about halfway between Orum and the Broken barrier. The Final barrier has no torch, but two candles on each side, and a warp zone beyond. - After entering the cave below Orum, turn east, past the Broken barrier, and talk to Torch 1, in the northeast corner. After that, go back and talk about it to Orum, and he will tell you to get more things.
- For the materials you need to change the colors of the lamps, you'll need the colored powders made by Orum. Get him 10 Iron Powders, 10 Piles of Ash, 15 Gamboge Herbs, 15 Alizarin Herbs, and 15 Cobalt Herbs. You will receive 10 Red Powders, 10 Blue Powders, and 10 Yellow Powders. You will need them for the Torches.
- Start by opening the Middle barrier. To open the Middle barrier, try to walk through it and see what color it is, and then set Torch 1 to its color (use the tables shown below). Be careful, as multiple runs through it may boot you from the server, so inch your way past it.
- Next, open the South barrier. Go to the South barrier and run through it to see what color it is, and then set Torches 1 and 2 to colors that compose the last color wanted for the 2nd barrier in either order (Use 1st table below). For example Torch 1 needs to be Red and Torch 2 needs to be Yellow to open the 3rd barrier that is Orange (Red + Yellow = Orange). Note! If you change the Torch 1 color to something else it might close your ability to get to Torch 2, so choose your colors wisely so you do not have to gather materials again!
- Finally, open the Final barrier. This time, go through it to see its color, and match all three torches to match. Do the same thing as before but use the 2nd table shown here. Be careful not to ruin your previous barriers! Choose wisely!
- Once you have completed going through, go back and talk to Orum and promise him you will not go into the last cave. You will receive a Candle Helmet (+16 Defense, -1 Agility, +1 Intelligence). Of course you will not do as promised.
- Go down into the last cave you opened. Head south. You will be warped between Waric and Orum. They are actually bad guys!
- You will then appear near the south entrance of Hurnscald. You are now finished with this quest!
Hints:
- A lot of the items needed are available from Aidan and Ishi, where you get your monster points traded.
- Once you finish the quest, you will not be able to see Orum or Waric here again.
- If you do the quest well without losing Powders, you will only use 10 of each maximum.
- After you finish this quest, you will able to do the Orum and Waric follow-up quest.
Primary colors:
- Red
- Blue
- Yellow
Colors composed of 2 primary colors:
| First color | Second color | Color produced |
|---|---|---|
| Red | Yellow | Orange |
| Blue | Yellow | Green |
| Blue | Red | Purple |
Colors composed of 3 primary colors:
| First color | Second color | Third color | Color produced |
|---|---|---|---|
| Red | Yellow | Yellow | Light Orange |
| Red | Red | Yellow | Dark Orange |
| Blue | Yellow | Yellow | Light Green |
| Blue | Blue | Yellow | Dark Green |
| Red | Red | Blue | Light Purple |
| Red | Blue | Blue | Dark Purple |
Wisp Powders are dropped by:
- Wisp (5%)
Poltergeist Powders are dropped by:
- Poltergeist (5%)
Spectre Powders are dropped by:
- Spectre (5%)
Hard Spikes are dropped by:
- Spiky Mushroom (1.5%)
Iron Powder sources:
- Trader in Hurnscald Store will convert 1 Iron Ore to 4 Iron Powders for the price of 1000 GP.
- The #zukminbirf Spell will sometimes transmute 1 Iron Ore to 1 to 6 Iron Powders.
- The Dimond Sword (part of the War Magic Skill Quest rewards you with 5 Iron Powders when you learn the #ingrav spell.
- Vicious Squirrel drop (70%)
- Undead Witch drop (1%)
Piles of Ash are dropped by:
- Fire Skull (50%)
- Fire Goblin (5%)
- Angry Fire Goblin (5%)
Gamboge Herbs are dropped by:
- Gamboge Plants (30% + 30% + 30%)
- Squirrels (10%)
Alizarin Herbs are dropped by:
- Alizarin Plants (30% + 30% + 30%)
- Squirrels (10%)
Cobalt Herbs are dropped by:
- Cobalt Plants (30% + 30% + 30%)
- Squirrels (10%)
Reward:
- 1 Candle Helmet (+16 Defense, -1 Agility, +1 Intelligence)
- 5000 EXP
Total Cost:
- 4 Wisp Powders
- 2 Poltergeist Powders
- 1 Spectre Powder
- 1 Hard Spike
- 10 Iron Powders
- 10 Piles of Ash
- 15 Gamboge Herbs
- 15 Alizarin Herbs
- 15 Cobalt Herbs
