User:Irukard/CR1 GFX status
From The Mana World
Purpose of this page
I've created this page to monitor current progress of graphics sub projects (mostly tilesets and maps) for Content Release One. I'm not a project coordinator, but somehow I feel a bit responsible for present state of gfx prepared for CR1.
GPT = General Purpose Tileset
CR1 Tiles MINIMAL SET
Academy area
Map | Type | Description | Assignment | Progress |
---|---|---|---|---|
City - GPT | Streets, pavements, lanterns, signs, fountains, statues, stairs, balustrade/railing, etc | None | 5% | |
City - Buildings | Byzantine style buildings, houses, library, shops, etc | None | 20% | |
City - Industrial buildings | Forge, tailor, armory, etc | None | 0% | |
City - Garden | Flowers, lawns, hedges, trees, etc | None | 0% | |
City - Training grounds | For warrior and archer, some dummies and targets would be nice etc | None | 0% | |
City - Walls | Block walls, towers, gates, doors, windows, ornaments, etc | Irukard | 80% | |
Academy Indoor - GPT | To be discussed | None | 0% | |
Outdoor map | Academy outdoor map | None | 0% | |
Indor map | Academy indor map | None | 0% | |
Total | 11,7% |
Academy surroundings
Map | Type | Description | Assignment | Progress |
---|---|---|---|---|
Grassland - GPT | Typical base tiles. Grass, flowers, bushes, roads, etc | None | 0% | |
Grassland - River | 8-directional river, bridges, near river flora, etc | None | 0% | |
Farms - GPT | Plows, crops, fences, wells, etc | None | 0% | |
Farms - Buildings | Barns, windmills, stables, etc | IvanMorve | 60% | |
Cliff - GPT | Cliff tiles | Axltrozz | 40% | |
Outdoor map | Farm surroundings | None | 0% | |
Indoor map | Optional indoor map | None | 0% | |
Total | 14,2% |
Village surroundings
Map | Type | Description | Assignment | Progress |
---|---|---|---|---|
Port - GPT | Docks landscape. Pier, docks, small boats, addons, cargo, boxes, bags, etc | None | 0% | |
Port - Ships | Larger intercontinental ships | Irukard | 70% | |
Port - Buildings | Storehouses, cargo cranes, etc | None | 0% | |
Port - Lighthouse | Lighthouse outdoor tiles
|
Axltrozz, Irukard | 80% | |
Village - GPT | Sand roads, rock/stone pavements, flower pots, trees, lanterns | None | 10% | |
Village - Buildings | Houses, shops, offices, tool sheds, etc | None | 0% | |
Beach - GPT | Sand, sand, yet more sand | None | 0% | |
Sea - GPT | Animated water tiles for sea shore | None | 0% | |
Village/Port Indoor - GPT | Typical village house interior | None | 0% | |
Outdoor map | Village and port outdoor map | None | 0% | |
Village indoor map | Houses, shops | None | 0% | |
Port indoor map | Storehouses, tax office, etc | None | 0% | |
Total | 13,3% |