From The Mana World
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{{Meta}}{{I18n}}
{{Meta}}{{I18n}}
{{Category Legacyplayerinfo}}
{{Category Classicplayerinfo}}
{{Status green}}
{{Status green}}
{{Magic_shortcuts}}
{{Classic Magic shortcuts}}


'''WIP'''
'''WIP'''
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{{Quest
{{Quest
|Image        = [[Image:mana_seed.png]]
|Image        = [[Image:mana_seed.png]]
|Start        = 009-2 [[Legacy Hurnscald]]
|Start        = 009-2 [[Classic:Hurnscald|Hurnscald]]
|Level        = <small>- 10 for [[Legacy General Magic Skill]] level 1<br/>- 30 for [[Legacy General Magic Skill]] level 2<br/>- 45 for the dark path</small>
|Level        = <small>- 10 for [[Classic:General Magic Skill|General Magic Skill]] level 1<br/>- 30 for [[Classic:General Magic Skill|General Magic Skill]] level 2<br/>- 45 for the dark path</small>
|Prerequisites = None at the start,<br/>various for progressing
|Prerequisites = None at the start,<br/>various for progressing
|Reward        = Various
|Reward        = Various
|Cost          = Various
|Cost          = Various
}}
}}
'''Note: If you are new to magic please read the [[Legacy Magic]] page of this wiki first.'''
'''Note: If you are new to magic please read the --> [[Classic:Magic|Magic]] <-- page of this wiki first.'''


It explains what magic means and tells you how to progress in it. This [[Legacy Magic Quests]] page is some kind of walkthrough showing you how to get which magic-related abilities.
It explains what magic means and tells you how to progress in it. This '''Magic Quests''' page is a kind of walk-through, showing you how to get which magic-related abilities.




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[[Image:mana_seed.png|frame]]
[[Image:mana_seed.png|frame]]


To start the [[Legacy Magic Quests]] you need to touch the [[Legacy Mana Seed]] first. The [[Legacy Mana Seed]] can be found in a cave northwest of [[Legacy Hurnscald]]. To find it, head west from the [[Legacy Soul Menhir]] of [[Legacy Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the west fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones in front of the cascade and into a second cave. The [[Legacy Mana Seed]] will be in the northeast corner.  
To start the '''Magic Quests''' you need to touch the [[Classic:Mana Seed|Mana Seed]] first. The [[Classic:Mana Seed|Mana Seed]] can be found in a cave NorthWest of [[Classic:Hurnscald|Hurnscald]].  
To find it, head West from the [[Classic:Soul Menhir|Soul Menhir]] of [[Classic:Hurnscald|Hurnscald]]. At the first cobblestone side road (at a farm with many trees), go North. Continue North until the T-intersection. Take the West path and follow it to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue East along the stones in front of the cascade, follow the trail all the way, and into a second cave. The [[Classic:Mana Seed|Mana Seed]] will be in the NorthEast corner of the lake.  




After you touched it go to [[Legacy Wyara]]. You will need to drink the [[Legacy Mana Potion]] she can create for you before touching the [[Legacy Mana Seed]] a second time.
After you touched it go to [[Classic:Wyara|Wyara]]. You will need to drink the [[Classic:Mana Potion|Mana Potion]] she can create for you before touching the [[Classic:Mana Seed|Mana Seed]] a second time.
 


===Wyara's Mana Potion===
===Wyara's Mana Potion===
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[[File:NPCWyara.png|frame]]
[[File:NPCWyara.png|frame]]


Wyara is able to create a [[Legacy Mana Potion]] for you. [[Legacy Auldsbel]] and [[Legacy Rauk The Alchemist]] are able to do so as well but Wyara is the best choice as she asks for the fewest items in exchange. Note that the option to ask her about the potion only appears after touching the [[Legacy Mana Seed]] the first time so you can't skip that point.
[[Classic:Wyara|Wyara]] is able to create a [[Classic:Mana Potion|Mana Potion]] for you. [[Classic:Auldsbel|Auldsbel]] and [[Classic:Rauk The Alchemist|Rauk]] are able to do so as well but [[Classic:Wyara|Wyara]] is the best choice as she asks for the fewest items in exchange. Note that the option to ask her about the potion only appears after touching the [[Classic:Mana Seed|Mana Seed]] the first time, so you can't skip that point.


'''Costs:'''
'''Costs:'''
* 40 [[Legacy Mauve Herb]]s
* 40 [[Classic:Mauve Herb|Mauve Herb]]s
* 1 [[Legacy Bottle of Water]]
* 1 [[Classic:Bottle of Water|Bottle of Water]]


'''Mauve Herbs are dropped by:'''
'''Mauve Herbs are dropped by:'''
* [[Legacy Mauve Plant]] (30% + 30% + 30%)
* [[Classic:Mauve Plant|Mauve Plant]] (30% + 30% + 30%)
* [[Legacy Vicious Squirrel]] (10%)
* [[Classic:Vicious Squirrel|Vicious Squirrel]] (10%)
* [[Legacy Squirrel]] (10%)
* [[Classic:Squirrel|Squirrel]] (10%)
* [[Legacy Fey Element]] (10% + 10%)
* [[Classic:Fey Element|Fey Element]] (10% + 10%)


'''Bottles of Water are dropped by:'''
'''Bottles of Water are dropped by:'''
* [[Legacy White Slime]] (5%)
* [[Classic:White Slime|White Slime]] (5%)
* [[Legacy Sea Slime]] (0.5%)
* [[Classic:Sea Slime|Sea Slime]] (0.5%)
* [[Legacy Mouboo]] (7.5%)
* [[Classic:Mouboo|Mouboo]] (7.5%)
* [[Legacy Angry Sea Slime]] (0.5%)
* [[Classic:Angry Sea Slime|Angry Sea Slime]] (0.5%)


'''Reward:'''
'''Reward:'''
* [[Legacy Mana Potion]]
* [[Classic:Mana Potion|Mana Potion]]




===Mana Seed: Second and third visit===
===Mana Seed: Second and third visit===


Once the potion is made '''and you are at least level 10''', drink it and go and touch the [[Mana Seed]] again to get the [[Legacy General Magic Skill]] (level 1).
Once the potion is made '''and you are at least level 10''', drink it and go and touch the [[Classic:Mana Seed|Mana Seed]] again to get the [[Classic:General Magic Skill|General Magic Skill]] (level 1).


'''Rewards:'''
'''Rewards:'''
* [[General Magic Skill]] level 1
* [[Classic:General Magic Skill|General Magic Skill]] level 1
* 1,000 EXP
* 1 000 EXP




Now it's time for some practicing. If you still didn't read the following section of the [[Legacy Magic]] page please do now as it describes how improving your magic works: [[Magic#Training and leveling up magic skills|Training and leveling up magic skills]]
Now it's time for some practicing. If you still didn't read the following section of the [[Classic:Magic|Magic]] page please do now as it describes how improving your magic works: [[Classic:Magic#Training and leveling up magic skills|Training and leveling up magic skills]]


When ''#abizit'' answers that "You feel in perfect control of your magic" '''and you are at least level 30''', come back to get the [[General Magic Skill]] level 2.
When ''#abizit'' answers that "You feel in perfect control of your magic" '''and you are at least level 30''', come back to get the [[Classic:General Magic Skill|General Magic Skill]] level 2.


'''Rewards:'''
'''Rewards:'''
* [[Legacy General Magic Skill]] level 2
* [[Classic:General Magic Skill|General Magic Skill]] level 2
* 10,000 EXP
* 10 000 EXP




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[[File:Pond.png|frame]]
[[File:Pond.png|frame]]


[[Legacy Wyara]] will also ask you to cure the pond at the west of [[Legacy Hurnscald]]. It is a very small pond with a rock in the middle. She will ask you to create a special potion for the pond, '''twice'''. Each potion requires 20 [[Legacy Mauve Herb]]s and 20 [[Legacy Maggot Slime]]s. To purify the pond, '''use''' the potion while standing at the center of the pond but '''do not drop it!''' Dropping the potion will result in nothing.
[[Classic:Wyara|Wyara]] will also ask you to cure the pond at the west of [[Classic:Hurnscald|Hurnscald]]. It is a very small pond with a rock in the middle. She will ask you to create a special potion for the pond '''twice'''. Each potion requires 20 [[Classic:Mauve Herb|Mauve Herb]]s and 20 [[Classic:Maggot Slime|Maggot Slime]]s. To purify the pond, '''use''' the potion while standing at the center of the pond but '''do not drop it!''' Dropping the potion will result in nothing.




After you get Nature Magic you can ask Wyara to teach you some spells. She knows about ''#inwilt'' (who is around), ''#inzuwilt'' (locate spouse) and ''#kaflosh'' (magic rain). All these level 1 spells require [[Legacy General Magic Skill]] level 2.
After you get Nature Magic you can ask [[Classic:Wyara|Wyara]] to teach you some spells. She knows about ''#inwilt'' (who is around), ''#inzuwilt'' (locate spouse) and ''#kaflosh'' (magic rain). All these level 1 spells require [[Classic:General Magic Skill|General Magic Skill]] level 2.




'''Costs:'''
'''Costs:'''
* 40 [[Legacy Mauve Herb]]s
* 40 [[Classic:Mauve Herb|Mauve Herb]]s
* 40 [[Legacy Maggot Slime]]s
* 40 [[Classic:Maggot Slime|Maggot Slime]]s


'''Mauve Herbs are dropped by:'''
'''Mauve Herbs are dropped by:'''
* [[Legacy Mauve Plant]] (30% + 30% + 30%)
* [[Classic:Mauve Plant|Mauve Plant]] (30% + 30% + 30%)
* [[Legacy Vicious Squirrel]] (10%)
* [[Classic:Vicious Squirrel|Vicious Squirrel]] (10%)
* [[Legacy Squirrel]] (10%)
* [[Classic:Squirrel|Squirrel]] (10%)
* [[Legacy Fey Element]] (10% + 10%)
* [[Classic:Fey Element|Fey Element]] (10% + 10%)


'''Maggot Slimes are dropped by:'''
'''Maggot Slimes are dropped by:'''
* [[Legacy Mana Bug]] (10%)
* [[Classic:Mana Bug|Mana Bug]] (10%)
* [[Legacy Maggot]] (8%)
* [[Classic:Maggot|Maggot]] (8%)
* [[Legacy Cave Maggot]] (8%)
* [[Classic:Cave Maggot|Cave Maggot]] (8%)
* [[Legacy House Maggot]] (8%)
* [[Classic:House Maggot|House Maggot]] (8%)
* [[Legacy Bat]] (8%)
* [[Classic:Bat|Bat]] (8%)
* [[Legacy Fire Goblin]] (8%)
* [[Classic:Fire Goblin|Fire Goblin]] (8%)
* [[Legacy Ice Goblin]] (8%)
* [[Classic:Ice Goblin|Ice Goblin]] (8%)
* [[Legacy Angry Fire Goblin]] (8%)
* [[Classic:Angry Fire Goblin|Angry Fire Goblin]] (8%)


'''Reward:'''
'''Reward:'''
* [[Legacy Nature Magic Skill]] Level 2
* [[Classic:Nature Magic Skill|Nature Magic Skill]] Level 2
* 5,000 EXP
* 5,000 EXP
* ''#inwilt'' spell
* ''#inwilt'' spell
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===Creating Lifestones===
===Creating Lifestones===


[[Legacy Elanore]] asks you to fetch 10 of each herb. In return, she will create 5 [[Legacy Lifestone]]s. You will also receive 100 EXP each time.
[[Classic:Elanore|Elanore]] asks you to fetch 10 of each herb. In return, she will create 5 [[Classic:Lifestone|Lifestone]]s. You will also receive 100 EXP each time she makes them.




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'''Costs:'''
'''Costs:'''
* 10 of each herb ([[Legacy Mauve Herb]], [[Legacy Gamboge Herb]], [[Legacy Alizarin Herb]] and [[Legacy Cobalt Herb]]) ''(for the 5 [[Lifestone]]s)''
* 10 of each herb ([[Classic:Mauve Herb|Mauve Herb]], [[Classic:Gamboge Herb|Gamboge Herb]], [[Classic:Alizarin Herb|Alizarin Herb]] and [[Classic:Cobalt Herb|Cobalt Herb]]) ''(for the 5 [[Classic:Lifestone|Lifestone]]s)''


'''Reward:'''
'''Reward:'''
* 5 [[Legacy Lifestone]]s and 100 EXP ''(repeatable)''
* 5 [[Classic:Lifestone|Lifestone]]s and 100 EXP ''(repeatable)''
* ''#lum'' spell
* ''#lum'' spell


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===Get Life Magic Skill level 2===
===Get Life Magic Skill level 2===


When you have healed enough players [[Legacy Elanore]] will accept you as a life magic student and you get the [[Legacy Life Magic Skill]] level 2 . '''When you achieved the [[Legacy General Magic Skill]] level 2''' and have healed enough players she will teach you the ''#inma'' spell, the greatest healing spell currently in the game and how to make [[Legacy Lifestone]]s yourself with ''#manpahil''.
When you have healed enough players [[Classic:Elanore|Elanore]] will accept you as a life magic student and you get the [[Classic:Life Magic Skill|Life Magic Skill]] level 2 . '''When you achieved the [[Classic:General Magic Skill|General Magic Skill]] level 2''' and have healed enough players she will teach you the ''#inma'' spell - the greatest healing spell in the game - and how to make [[Classic:Lifestone|Lifestone]]s yourself with ''#manpahil''.


'''Costs:'''
'''Costs:'''
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'''Reward:'''
'''Reward:'''
* [[Legacy Life Magic Skill]] level 2
* [[Classic:Life Magic Skill|Life Magic Skill]] level 2
* ''#inma'' spell
* ''#inma'' spell
* ''#manpahil'' spell
* ''#manpahil'' spell
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[[File:Pauline.png|frame]]
[[File:Pauline.png|frame]]


[[Legacy Pauline]] will teach you how to summon [[Legacy Mouboo]]s and [[Legacy Pinkie]]s once you have already learned the [[Legacy Astral Magic Skill]]. To find her go to [[Tulimshar]]. She is located south of the magic school.
[[Classic:Pauline|Pauline]] will teach you how to summon [[Classic:Mouboo|Mouboo]]s and [[Classic:Pinkie|Pinkie]]s once you have already learned the [[Classic:Astral Magic Skill|Astral Magic Skill]]. To find her go to [[Classic:Tulimshar|Tulimshar]]. She is located North from the [[Classic:Koga|Tulimshar Ferry]], in the Wizard Training Centre.  Enter the building, and she is in a room on the left.




She will tell you the invocations to both the Summon [[Legacy Pinkie]] and the Summon [[Legacy Mouboo]] spells she found but she doesn't know the right ingredients for these spells. Your task is to find those ingredients. Starting with the Summon Mouboo spell you will have to type in the ingredients. The right ingredients are one [[Legacy Root]] and a [[Legacy Mouboo Figurine]] so you have to type "Root" and "MoubooFigurine". You also have to give her these items to complete this subquest. Once you typed in and gave her the correct ingredients she will spawn a Mouboo and give you 10,000 EXP as a reward.
She will tell you the invocations to both the Summon [[Classic:Pinkie|Pinkie]] and the Summon [[Classic:Mouboo|Mouboo]] spells she found, but she doesn't know the right ingredients for these spells. Your task is to find those ingredients. Starting with the Summon Mouboo spell you will have to select the ingredients. The right ingredients are one [[Classic:Root|Root]] and a [[Classic:Mouboo Figurine|Mouboo Figurine]]. You also have to give her these items to complete this subquest. Once you have done so she will spawn a [[Classic:Mouboo|Mouboo]] and give you 10 000 EXP as a reward.




Then she will ask for the ingredients of the Summon Pinkie spell which are "Root" and "PinkAntenna". Once you gave her both the ingredients she will spawn a Pinkie and give you another 10,000 EXP reward.
Talk to Pauline again and she will ask for the ingredients of the Summon Pinkie spell which are "Root" and "Pink Antenna". Once you gave her both the ingredients she will spawn a [[Classic:Pinkie|Pinkie]] and give you another 10 000 EXP reward.




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'''Costs:'''
'''Costs:'''
* 2 [[Legacy Root]]s
* 2 [[Classic:Root|Root]]s
* 1 [[Legacy Mouboo Figurine]]
* 1 [[Classic:Mouboo Figurine|Mouboo Figurine]]
* 1 [[Legacy Pink Antenna]]
* 1 [[Classic:Pink Antenna|Pink Antenna]]


'''Reward:'''
'''Reward:'''
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* ''#kalgina'' spell
* ''#kalgina'' spell
* 20,000 EXP
* 20,000 EXP


==[[Old Wizard]]==
==[[Old Wizard]]==
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[[File:Oldwizzard.png|frame]]
[[File:Oldwizzard.png|frame]]


The [[Legacy Old Wizard]] lives with his apprentice, in a magic house in woodland hills, far north of hurnscald. To find his house, follow the stone road west to the first northern going stone road. Follow the road up to the T, turn right and take the first dirt path to the right: you will soon see it on the right of your character.
The [[Classic:Old Wizard|Old Wizard]] lives with his apprentice, in a magic house in [[Classic:Woodland|Woodland hills]], far North of [[Classic:Hurnscald|Hurnscald]]. To find his house, follow the stone road West to the first Northern going stone road. Follow the road up to the T, turn right and take the first dirt path to the right: you will soon see it on the right of your character.




The Old Wizard can teach you the [[Legacy Astral Soul Skill]] if you give him 100 [[Legacy Acorn]]s and 1 [[Pearl]] and the ''#anwiltyp'' spell.
The Old Wizard can teach you the [[Classic:Astral Soul Skill|Astral Soul Skill]] if you give him 100 [[Classic:Acorn|Acorn]]s and 1 [[Classic:Pearl|Pearl]], and will teach you the ''#anwiltyp'' spell.


While ''#anwiltyp'' only helps you to hide from other mages trying to locate you with ''#inwilt'' the [[Legacy Astral Soul Skill]] is a must-have for those wanting to specialize in magic as it increases your Magic Attack (M.Attack) if [[Skills#Focus Skills|focused on]]. You will also get 2,500 EXP for that.
While ''#anwiltyp'' only helps you to hide from other mages trying to locate you with ''#inwilt'' the [[Classic:Astral Soul Skill|Astral Soul Skill]] is a must-have for those wanting to specialize in magic as it increases your Magic Attack (M.Attack) if [[Classic:Skills#Focusing Skills|focused on]]. You will also get 2 500 EXP for that.


[[Auldsbel]] can also teach you the Astral Soul Skill, but the Old Wizard ask for less in exchange.
[[Classic:Auldsbel|Auldsbel]] can also teach you the Astral Soul Skill, but the Old Wizard asks for less in exchange.


'''Costs:'''
'''Costs:'''
* 100 [[Legacy Acorn]]s
* 100 [[Classic:Acorn|Acorn]]s
* 1 [[Legacy Pearl]]
* 1 [[Classic:Pearl|Pearl]]


'''Reward:'''
'''Reward:'''
* [[Legacy Astral Soul Skill]]
* [[Classic:Astral Soul Skill|Astral Soul Skill]]
* ''#anwiltyp'' spell
* ''#anwiltyp'' spell
* 2,500 EXP
* 2 500 EXP




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[[File:NPCAuldsbel.png|frame]]
[[File:NPCAuldsbel.png|frame]]


[[Legacy Auldsbel]] is a wizard living in a house in the [[Legacy Woodlands]], west of [[Legacy Hurnscald]]. He gives a lot of wise advices, '''read them'''!
[[Classic:Auldsbel|Auldsbel]] is a wizard living in a house in the [[Classic:Woodlands|Woodlands]], west of [[Classic:Hurnscald|Hurnscald]]. He gives a lot of wise advice, so '''read it'''!


Like [[Legacy Wyara]], [[Legacy Auldsbel]] is also able to create a [[Mana Potion]] for you if you have already touched the [[Legacy Mana Seed]] before. However, Wyara is the better choice as [[Legacy Auldsbel]] asks for pretty much in exchange: 1 [[Legacy Pearl]], 20 [[Legacy Mauve Herb]]s, 10 [[Legacy Gamboge Herb]]s and 10,000 GP.
Like [[Classic:Wyara|Wyara]], [[Classic:Auldsbel|Auldsbel]] is also able to create a [[Classic:Mana Potion|Mana Potion]] for you if you have already touched the [[Classic:Mana Seed|Mana Seed]]. However, [[Classic:Wyara|Wyara]] is the better choice as [[Classic:Auldsbel|Auldsbel]] asks for quite a lot in exchange: 1 [[Classic:Pearl|Pearl]], 20 [[Classic:Mauve Herb|Mauve Herb]]s, 10 [[Classic:Gamboge Herb|Gamboge Herb]]s and 10 000 GP.


[[Legacy Auldsbel]] can also teach you the [[Legacy Astral Soul Skill]] and reward you with 2,500 EXP for that, but he asks for 11,500 GP - better learn it from the [[Legacy Old Wizard]].
[[Classic:Auldsbel|Auldsbel]] can also teach you the [[Classic:Astral Soul Skill|Astral Soul Skill]] and reward you with 2 500 EXP for it, but he asks for 11 500 GP - better learn it from the [[Classic:Old Wizard|Old Wizard]].




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Auldsbel will teach you a lot of spells:
Auldsbel will teach you a lot of spells:
* ''#miteyo'' is mostly a training spell for the [[Legacy General Magic Skill]].
* ''#miteyo'' is mostly a training spell for the [[Classic:General Magic Skill|General Magic Skill]].
* ''#parum <name>'': Two old tritan names work with it: Skytlurk  (#parum lurk) and Mouboo (#parum boo), but the first one systematically gives you a [[Warped Log]] as you don't know how a Skytlurk looks like. Unless ''#abizit'' tells you that you have at least  "a very good control on your magic" it is likely your spell will fail. When [[Auldsbel]] sees a [[Legacy Mouboo Figurine]] that '''you created''' (you can't buy one and do it), he accepts you as a true apprentice and gives you his blessing (5,000 EXP and the [[Legacy Transmutation Magic Skill]] level 2).
* ''#parum <name>'': Two old tritan names work with it: Skytlurk  (#parum lurk) and Mouboo (#parum boo), but the first one systematically gives you a [[Classic:Warped Log|Warped Log]] as you don't know how a Skytlurk looks like. Unless ''#abizit'' tells you that you have at least  "a very good control on your magic" it is likely your spell will fail. When [[Classic:Auldsbel|Auldsbel]] sees a [[Classic:Mouboo Figurine|Mouboo Figurine]] that '''you created''' (you can't buy one and do it), he accepts you as a true apprentice and gives you his blessing (5 000 EXP and the [[Classic:Transmutation Magic Skill|Transmutation Magic Skill]] level 2).
* ''#gole'' converts [[Legacy Pile of Ash|Piles of Ash]] to [[Legacy Sulphur Powder]].
* ''#gole'' converts [[Classic:Pile of Ash|Piles of Ash]] to [[Classic:Sulphur Powder|Sulphur Powder]].
* ''#patviloree'' crafts a [[Legacy Short Tank Top]].
* ''#patviloree'' crafts a [[Classic:Short Tank Top|Short Tank Top]] - Auldsbel will ask you for 10 [[Classic:Bug_Leg|Bug Leg]]s.
* ''#patloree'' crafts a [[Legacy Tank Top]] - Auldsbel will ask you for 20 [[Legacy Mauve Herb]]s.
* ''#patloree'' crafts a [[Classic:Tank Top|Tank Top]] - Auldsbel will ask you for 20 [[Classic:Mauve Herb|Mauve Herb]]s.
* ''#patmuploo'' crafts a [[Legacy Cotton Shirt]] - Auldsbel will ask you for 10 [[Legacy Scorpion Stinger]]s.
* ''#patmuploo'' crafts a [[Classic:Cotton Shirt|Cotton Shirt]] - Auldsbel will ask you for 10 [[Classic:Scorpion Stinger|Scorpion Stinger]]s.
* ''#kularzufrill'' converts [[Legacy Raw Log]]s to [[Legacy Arrow]]s - Auldsbel will ask you for 20 [[Legacy Raw Log]]s and rewards you with 1,000 EXP.
* ''#kularzufrill'' converts [[Classic:Raw Log|Raw Log]]s to [[Classic:Arrow|Arrow]]s - Auldsbel will ask you for 20 [[Classic:Raw Log|Raw Log]]s and rewards you with 1 000 EXP.




'''Note:''' All the Transmutation Magic level 1 spells require [[Legacy General Magic Skill|General Magic]] level 2.
'''Note:''' All the Transmutation Magic level 1 spells require [[Classic:General Magic Skill|General Magic]] level 2.


'''Costs:'''
'''Costs:'''
* 20 [[Legacy Mauve Herb]]s
* 10 [[Classic:Bug_Leg|Bug Leg]]s
* 10 [[Legacy Scorpion Stinger]]s
* 20 [[Classic:Mauve Herb|Mauve Herb]]s
* 20 [[Legacy Raw Log]]s
* 10 [[Classic:Scorpion Stinger|Scorpion Stinger]]s
* 20 [[Classic:Raw Log|Raw Log]]s


'''Reward:'''
'''Reward:'''
* [[Legacy Transmutation Magic Skill]] level 2
* [[Classic:Transmutation Magic Skill|Transmutation Magic Skill]] level 2
* 6,000 EXP
* 6 000 EXP
* Spells mentioned above
* Spells mentioned above


===Helping With Experiments===
===Helping With Experiments===


You can help [[Legacy Auldsbel]] with his experiments now to earn gold and EXP. You do not have to know magic to perform this section.
You can help [[Classic:Auldsbel|Auldsbel]] with his experiments now to earn GP and EXP. You do not have to know magic to perform this section.


For further information check [[Legacy Helping With Experiments]].
For further information check [[Classic:Helping With Experiments|Helping With Experiments]].




==Rauk The Alchemist==
==Rauk The Alchemist==


[[Legacy Rauk The Alchemist]] is located in the [[Legacy Woodlands]], west of [Legacy [Hurnscald]]. He also make dyes, knows about potion recipes, and transmutes Iron ore and Ashes to powders.
[[Classic:Rauk The Alchemist|Rauk]] is located in the [[Classic:Woodlands|Woodlands]], just West of [[Classic:Hurnscald|Hurnscald]]. He also make dyes, knows about potion recipes, and transmutes [[Classic:Iron Ore|Iron Ore]] and Ashes to powders.




For the [[Legacy Mana Potion]], just like [[Legacy Wyara]] and [[Legacy Auldsbel]], you must have already touched the [[Legacy Mana Seed]] before you can ask [[Rauk The Alchemist|Rauk]] what he knows about it, but since he will ask you for 1 [[Legacy Pearl]], 1 [[Legacy Bottle of Water]], 30 [[Legacy Mauve Herb]]s, 20 [[Legacy Gamboge Herb]]s and 5 [[Pile of Ash|Piles of Ash]] you better stick to Wyara.
For the [[Classic:Mana Potion|Mana Potion]], just like [[Classic:Wyara|Wyara]] and [[Classic:Auldsbel|Auldsbel]], you must have already touched the [[Classic:Mana Seed|Mana Seed]] before you can ask [[Classic:Rauk The Alchemist|Rauk]] what he knows about it, but since he will ask you for 1 [[Classic:Pearl|Pearl]], 1 [[Classic:Bottle of Water|Bottle of Water]], 30 [[Classic:Mauve Herb|Mauve Herb]]s, 20 [[Classic:Gamboge Herb|Gamboge Herb]]s and 5 [[Pile of Ash|Piles of Ash]] you'd be better off sticking with [[Classic_Wyara|Wyara]].


You might want to come back to Rauk for his [[Legacy Rauk_The_Alchemist#Powder_Making|Powder Making]] offer since [[Legacy Iron Powder]] and [[Legacy Sulphur Powder]] are frequently used as ingredients for certain spells. Take him as second option though since trading with other players usually is less expensive for you.
You might want to come back to Rauk for his [[Classic:Rauk_The_Alchemist#Powder_Making|Powder Making]] offer since [[Classic:Iron Powder|Iron Powder]] and [[Classic:Sulphur Powder|Sulphur Powder]] are frequently used as ingredients for certain spells. Take him as second option though since trading with other players usually is less expensive for you.




==Magic Swords==
==Magic Swords==


[[File:DimondSword.png|thumb|200px|The Sister Sword near [[Legacy Dimond's Cove]].]]
[[File:DimondSword.png|thumb|200px|The Sister Sword near [[Classic:Dimond's Cove|Dimond's Cove]].]]
[[File:CaveSword.png|thumb|200px|The Brother Sword in Hurnscald's Caves.]]
[[File:CaveSword.png|thumb|200px|The Brother Sword in Hurnscald's Caves.]]


The [[Legacy Magic Swords]] are two among the 4 that are buried in a rock. Two of them will teach you the War Magic spells.  
The [[Classic:Magic Swords|Magic Swords]] are two among the 4 that are buried in a rock. Two of them will teach you the [[Classic:War Magic Skill|War Magic]] spells.  




The "sister" stands in the middle of the river separating the Dimond's Cove from the woods to the west. You can only see it from the west bank.
The "sister" stands in the middle of the river separating the Dimond's Cove map from the woods to the West. You can only see it from the West bank.


The "brother" stands in the river in the cave underneath the [[Legacy Hurnscald]]'s Inn. You can only see it from the west bank.  
The "brother" stands in the river in the cave underneath the [[Classic:Hurnscald|Hurnscald]]'s Inn. Heading left, you will find it at the SouthWesterly corner, in the lake.




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* ''#flar'' (Sister Sword)
* ''#flar'' (Sister Sword)
* ''#chiza'' (Brother Sword)
* ''#chiza'' (Brother Sword)
* [[War Magic Skill]] level 2 (Sister Sword) - Costs: 1,000 [[Aidan And Ishi's Monster Points|Monster Points]] - Reward: 5,000 EXP
* [[War Magic Skill]] level 2 (Sister Sword) - Costs: 1 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 5 000 EXP
* ''#upmarmu'' (Sister Sword) - Costs: 5,000 [[Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1,000 EXP
* ''#upmarmu'' (Sister Sword) - Costs: 5 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1 000 EXP
* ''#frillyar'' (Brother Sword) - Costs: 5,000 [[Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1,000 EXP
* ''#frillyar'' (Brother Sword) - Costs: 5 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1 000 EXP
* ''#ingrav'' (Sister Sword) - Costs: 1 [[Iron Ore]] and 10,000 [[Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1,000 EXP
* ''#ingrav'' (Sister Sword) - Costs: 1 [[Classic:Iron Ore|Iron Ore]] and 10 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]] - Reward: 1 000 EXP, 5 [[Classic:Iron_Powder|Iron Powders]]




'''Hints:'''
'''Hints:'''
* If one refuses to talk with you, then try the other one.
* If one refuses to talk with you, then start with, or try the other one.
* ''#upmarmu'', ''#frillyar'' and  ''#ingrav'' require the [[General Magic Skill]] level 2.
* ''#upmarmu'', ''#frillyar'' and  ''#ingrav'' require the [[Classic:General Magic Skill|General Magic Skill]] level 2.


'''Costs:'''
'''Costs:'''
* 21,000 [[Aidan And Ishi's Monster Points|Monster Points]]
* 21 000 [[Classic:Aidan And Ishi's Monster Points|Monster Points]]
* 1 [[Iron Ore]]
* 1 [[Classic:Iron Ore|Iron Ore]]


'''Reward:'''
'''Reward:'''
* [[War Magic Skill]] level 2
* [[Classic:War Magic Skill|War Magic Skill]] level 2
* 8,000 EXP
* 8 000 EXP
* Spells mentioned above  
* 5 [[Classic:Iron_Powder|Iron Powders]]
 
* Spells mentioned above


==Hinnak==
==Hinnak==
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[[File:Hinnak.png|thumb|200px]]
[[File:Hinnak.png|thumb|200px]]


[[Hinnak]] is located north of [[Hurnscald]]. After you helped him to get rid of the [[Pinkie]]s in the [[Farmer's Scythe]] Quest, he asks for a [[Beer]]. When you give him one, he will tell you a scary and funny story and you will learn the ''#kalmurk'' spell.
[[Classic:Hinnak|Hinnak]] is located north of [[Classic:Hurnscald|Hurnscald]]. After you have helped him to get rid of the [[Classic:Pinkie|Pinkie]]s in the [[Classic:Farmer's Scythe|Farmer's Scythe]] Quest, he will ask for a [[Classic:Beer|Beer]]. When you give him one, he will tell you a scary and funny story and you will learn the ''#kalmurk'' spell.


'''Prerequisites:'''
'''Prerequisites:'''
* [[Farmer's Scythe]]
* [[Classic:Farmer's Scythe|Farmer's Scythe]]


'''Costs:'''
'''Costs:'''
* 1 [[Beer]]
* 1 [[Classic:Beer|Beer]]


'''Reward:'''
'''Reward:'''
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==Hurnscald Town Hall Bookshelf==
==Hurnscald House Bookshelf==


On the first floor of Hurnscald's City hall, search for a book in the western bookshelf. When you're skilled enough in magic, you can understand what is written inside and learn the ''#zukminbirf'' spell which allows you to transmute [[Iron Ore]] into [[Iron Powder]]. To avoid wasting Iron Ores, do not try it before ''#abizit'' says that "you are in very good control of your magic".
On the first floor of [[Classic:Hurnscald House|Hurnscald House]], search for a book in the Western bookshelf. When you're skilled enough in magic, you can understand what is written inside and learn the ''#zukminbirf'' spell which allows you to transmute [[Classic:Iron Ore|Iron Ore]] into [[Classic:Iron Powder|Iron Powder]]. To avoid wasting Iron Ores, do not try it before ''#abizit'' says that "you are in very good control of your magic".


'''Prerequisites:'''
'''Prerequisites:'''
* [[General Magic Skill]] level 2
* [[Classic:General Magic Skill|General Magic Skill]] level 2
* [[Transmutation Magic Skill]] level 2
* [[Classic:Transmutation Magic Skill|Transmutation Magic Skill]] level 2


'''Costs:'''
'''Costs:'''
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* ''#zukminbirf'' spell
* ''#zukminbirf'' spell


==Aisha==


==Nina==
[[Classic:Aisha|Aisha]] is a small girl playing on the port, at the uppermost part of Tulimshar's South bazaar. If you converse with her, she may tell you about the ''#itenplz'' spell.
 
Nina is a small girl playing just near the south entrance of Tulimshar's south bazaar. If you find how to speak to her she will tell you about the ''#itenplz'' spell.


'''Costs:'''
'''Costs:'''
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==Tondar==
==Tondar==


Tondar is the Tulimshar Magic School director. Though the school doesn't accept students at the moment, he may teach you the very important ''#abizit'' spell. However, like many other spells you can already use it before learning from him...
Tondar is the Tulimshar Magic School director. Though the school doesn't accept students at the moment, he may teach you the very important ''#abizit'' spell. However, like many other spells you can already use it before learning it from him...


'''Costs:'''
'''Costs:'''
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Being on the dark path makes you unable to learn Nature [[Magic]] with [[Wyara]] or Astral [[Magic]] with [[Sagatha]]: if you chose the Dark Path of [[Magic]], the [[Earth Spirit]] will only teach you Nature [[Magic]]. [[Wyara]] and [[Sagatha]] will refuse to speak to you. On the other hand you can only learn the [[Dark Magic Skill]] along with dark magic spell on the dark path.
Being on the dark path makes you unable to learn Nature [[Classic:Magic|Magic]] with [[Classic_Wyara|Wyara]] or Astral [[Classic:Magic|Magic]] with [[Classic_Sagatha|Sagatha]]: if you chose the Dark Path of [[Classic:Magic|Magic]], the [[Classic:Earth Spirit|Earth Spirit]] will only teach you Nature [[Classic:Magic|Magic]]. [[Classic_Wyara|Wyara]] and [[Classic_Sagatha|Sagatha]] will refuse to speak to you. On the other hand you can only learn the [[Classic:Dark Magic Skill|Dark Magic Skill]] along with dark magic spell on the dark path.




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===Light path: Wyara===
===Light path: Wyara===


Wyara has two more missions for you. One is saving an old tree, another one is curing a [[Mouboo]]. Of course you will get rewards by doing so, but much more important it will make [[Sagatha]] help you to improve your magic.
[[Classic:Wyara|Wyara]] has two more missions for you. One is saving an old tree, another one is curing a [[Classic:Mouboo|Mouboo]]. Of course you will get rewards by doing so, but much more important it will make [[Classic:Sagatha|Sagatha]] help you to improve your magic.




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[[File:Sagatha.png|thumb|150px]]
[[File:Sagatha.png|thumb|150px]]


If you speak to [[Wyara]] about training you once you are Level 2 in the [[General Magic Skill]], she will talk you about a dying tree in the desert southeast from [[Tulimshar]] that needs to be helped. Use the ''#kaflosh'' [[Spells|spell]] (requires [[Nature Magic Skill]] and [[General Magic Skill]], both at Level 2). You also need to hug Sagatha's Tree by typing in your chat tab: '''"/me hugs tree"''' while being next to the tree.
To find the tree, go to the [[Classic:Old Druid Tree|Old Druid Tree]] page.
 
If you speak to [[Classic_Wyara|Wyara]] about training you once you are Level 2 in the [[Classic:General Magic Skill|General Magic Skill]], she will talk you about a dying tree in the desert SouthEast from [[Classic:Tulimshar|Tulimshar]] that needs to be helped. Use the ''#kaflosh'' [[Classic:Spells|spell]] (requires [[Classic:Nature Magic Skill|Nature Magic Skill]] and [[Classic:General Magic Skill|General Magic Skill]], both at Level 2). You also need to stand next to the tree, and hug the tree by typing in your chat tab: '''/me hugs tree'''


'''Warning to Manaplus users''': A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree.
'''Warning to Manaplus users''': A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree.


'''Costs:'''
'''Costs:'''
* None
* 1 [[Classic:Bottle of Water|Bottle of Water]]


'''Rewards:'''
'''Rewards:'''
* 20,000 EXP
* 20 000 EXP
 


====Injured Mouboo====
====Injured Mouboo====
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[[File:injuredmouboo.png|thumb|150px]]
[[File:injuredmouboo.png|thumb|150px]]


Begin by going west from [[Hurnscald]], then proceed north from [[Auldsbel]]'s house. Enter the cave with a "Danger" sign near it (the other entrance is the path to [[Mana Seed]] cave). The [[Mouboo]] is located on the 2nd level at the south end outside once you are out of the cave. You can use the ''#inma'' spell, "#inma mouboo" (''not'' "#inma boo") on the injured Mouboo to heal it but you '''must''' have Level 2 Life [[Magic]] first. If you don't have Life [[Magic]] Level 2, then give it a [[Large Healing Potion]].
Begin by going West from [[Classic:Hurnscald|Hurnscald]], then proceed North after the fruit farm, but before you cross the bridge to [[Classic:Auldsbel|Auldsbel]]'s house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to [[Classic:Mana Seed|Mana Seed]] cave). The [[Classic:Mouboo|Mouboo]] is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to [[Classic:Blossom|Blossom]] Land in the Social window.
 
You can use the ''#inma'' spell, "#inma mouboo" (''not'' "#inma boo") on the injured Mouboo to heal it but you '''must''' have Level 2 Life [[Classic:Magic|Magic]] first. If you don't have Life [[Classic:Magic|Magic]] Level 2, then give it a [[Classic:Large Healing Potion|Large Healing Potion]].


'''Costs:'''
'''Costs:'''
* None if using ''#inma''
* None if using ''#inma''
* [[Large Healing Potion]]
* [[Classic:Large Healing Potion|Large Healing Potion]]


'''Large Healing Potions can be crafted by:'''
'''Large Healing Potions can be crafted by:'''
* [[Caul The Alchemist]]
* [[Classic:Caul The Alchemist|Caul]]


'''Reward:'''
'''Reward:'''
* 5,000 EXP
* 5 000 EXP
 
 


===Dark path: Earth Spirit===
===Dark path: Earth Spirit===
 
(may need an edit...)
[[File:Earthspirit.png|thumb|150px]]
[[File:Earthspirit.png|thumb|150px]]


The [[Earth Spirit]] stands in the [[Tulimshar]]'s desert. Go south of the [[Soul Menhir]] located at Tulimshar through the gate and head east. In the eastern part of this map you will find a well. The Earth Spirit is in this well so just talk to it.
The [[Classic:Earth Spirit|Earth Spirit]] stands in the [[Classic:Tulimshar|Tulimshar]]'s desert. Go South of the [[Classic:Soul Menhir|Soul Menhir]] located at Tulimshar, go South through the gate and head East past [[Classic:Stewen|Stewen]]. In the Eastern part of this map you will find a well. The Earth Spirit is in this well so just talk to it.




====Injured Mouboo====
====Injured Mouboo====


While light mages have to save the [[Mouboo]], dark mages have to kill it with a [[Bone Knife]]. Note that '''you have to be level 45''' or higher to be able to kill it.
While light mages have to save the [[Classic:Mouboo|Mouboo]], dark mages have to kill it with a [[Classic:Bone Knife|Bone Knife]]. Note that '''you have to be level 45''' or higher to be able to kill it.


Begin by going west from [[Hurnscald]], then proceed north from [[Auldsbel]]'s house. Enter the cave with a "Danger" sign near it (the other entrance is the path to [[Mana Seed]] cave). The [[Mouboo]] is located on the 2nd level at the south end outside once you are out of the cave.
Begin by going West from [[Classic:Hurnscald|Hurnscald]], then proceed North after the fruit farm, but before you cross the bridge to [[Classic:Auldsbel|Auldsbel]]'s house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to [[Classic:Mana Seed|Mana Seed]] cave). The [[Classic:Mouboo|Mouboo]] is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to [[Classic:Blossom|Blossom]] Land in the Social window.


Speak to the [[Mouboo]] while having the [[Bone Knife]] equipped in order to kill it.
Speak to the [[Classic:Mouboo|Mouboo]] while having the [[Classic:Bone Knife|Bone Knife]] equipped in order to kill it.


'''Reward:'''
'''Reward:'''
* [[Turtleneck Sweater|Black Turtleneck Sweater]]
* [[Classic:Turtleneck Sweater|Black Turtleneck Sweater]]
* 100 EXP
* 100 EXP


====Old Druid Tree====
====Old Druid Tree====


Instead of saving the tree you the [[Earth Spirit]] wants you to cut off a branch of it. The tree is in the same map as the spirit, just a bit more northwest. Speak to it and cut off a branch while having the [[Bone Knife]] equipped.
Instead of saving the tree, the [[Classic:Earth Spirit|Earth Spirit]] wants you to cut off a branch of it. To find the tree, have a look at the [[Classic:Old Druid Tree|Old Druid Tree]] page. Speak to it and cut off a branch while having the [[Classic:Bone Knife|Bone Knife]] equipped.


'''Reward''':
'''Reward''':
* [[Druid Tree Branch]]
* [[Classic:Druid Tree Branch|Druid Tree Branch]]
 


====Earth Spirit====
====Earth Spirit====


In order to become the [[Earth Spirit]]'s student you will need to bring it the [[Druid Tree Branch]] and to pay 100,000 GP as enrollment fee.
In order to become the [[Classic:Earth Spirit|Earth Spirit]]'s student you will need to bring it the [[Classic:Druid Tree Branch|Druid Tree Branch]] and pay 100 000 GP as an enrollment fee.


Furthermore the Earth Spirit will teach you some [[Nature Magic Skill]] spell, namely #plugh and #betsanc but asking for 20,000GP for each spell that it teach you.
Furthermore the Earth Spirit will teach you some [[Classic:Nature Magic Skill|Nature Magic Skill]] spells, namely #plugh and #betsanc but asks for 20 000GP for each spell that it teach you.




'''Costs:'''
'''Costs:'''
* [[Druid Tree Branch]]
* [[Classic:Druid Tree Branch|Druid Tree Branch]]
* 140,000 GP
* 140 000 GP


'''Reward:'''
'''Reward:'''
* 6,000 EXP
* 6 000 EXP
* ''#plugh'' spell
* ''#plugh'' spell
* ''#betsanc'' spell
* ''#betsanc'' spell
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[[File:NPCSagatha.png|frame]]
[[File:NPCSagatha.png|frame]]


[[Sagatha]] will only really talk to you if you are on the light path of magic and once you have achieved Level 2 in the [[General Magic Skill]] and [[Nature Magic Skill]]. Also your evil monster kill count must be greater than your innocent creature kill count. However, she has her own ideas of good and evil monsters. Take a look at below table to see which ones she consideres as good and which as evil. The number (#) indicates how much it affects Sagatha. The "unhappiness" of Sagatha is limited to 15 so you don't have to kill a lot of scorpions to make her be happy.  
[[Classic_Sagatha|Sagatha]] will only talk to you...at least with any real help... if you are on the light path of magic and once you have achieved Level 2 in the [[Classic:General Magic Skill|General Magic Skill]] and [[Classic:Nature Magic Skill|Nature Magic Skill]]. Also your evil monster kill count must be greater than your innocent creature kill count. However, she has her own ideas of good and evil monsters. Take a look at the table below to see which ones she considers as good or evil. The number (#) indicates how much it affects [[Classic_Sagatha|Sagatha]]. The "unhappiness" of [[Classic_Sagatha|Sagatha]] is limited to 15 so you don't have to kill a lot of [[Classic:Scorpion|Scorpions]] or other creatures she doesn't like to make her happy.  




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! style="background:#99ee99;" | Bad
! style="background:#99ee99;" | Bad
|-
|-
| style="background:#eeffee;" | [[Squirrel]] (2)
| style="background:#eefaff;" | [[Classic:Squirrel|Squirrel]] (2)
| style="background:#eeffee;" | [[Scorpion]]
| style="background:#eeffee;" | [[Classic:Vicious Squirrel|Vicious Squirrel]]
|-
| style="background:#eefaff;" | [[Classic:Fluffy|Fluffy]] (3)
| style="background:#eeffee;" | [[Classic:Scorpion|Scorpion]]
|-
|-
| style="background:#eefaff;" | [[Fluffy]] (3)
| style="background:#eefaff;" | [[Classic:Easter Fluffy|Easter Fluffy]] (3)
| style="background:#eefaff;" | [[Angry Scorpion]]
| style="background:#eeffee;" | [[Classic:Angry Scorpion|Angry Scorpion]]
|-
|-
| style="background:#eeffee;" | [[Easter Fluffy]] (3)
| style="background:#eefaff;" | [[Classic:Reinboo|Reinboo]] (3)
| style="background:#eeffee;" | [[Red Scorpion]]
| style="background:#eeffee;" | [[Classic:Red Scorpion|Red Scorpion]]
|-
|-
| style="background:#eefaff;" | [[Reinboo]] (3)
| style="background:#eefaff;" | [[Classic:Santaboo|Santaboo]] (3)
| style="background:#eefaff;" | [[Black Scorpion]]
| style="background:#eeffee;" | [[Classic:Black Scorpion|Black Scorpion]]
|-
|-
| style="background:#eeffee;" | [[Santaboo]] (3)
| style="background:#eefaff;" | [[Classic:Pollett|Pollett]] (3)
| style="background:#eeffee;" |  
| style="background:#eeffee;" | [[Classic:Wicked Mushroom|Wicked Mushroom]]
|-
|-
| style="background:#eefaff;" | [[Pollett]] (3)
| style="background:#eefaff;" | [[Classic:Mouboo|Mouboo]] (4)
| style="background:#eefaff;" |
| style="background:#eeffee;" | [[Classic:Demonic Mouboo|Demonic Mouboo]]
|-
|-
| style="background:#eeffee;" | [[Mouboo]] (4)
| style="background:#eefaff;" | [[Classic:Pinkie|Pinkie]] (3)
| style="background:#eeffee;" |  
| style="background:#eeffee;" | [[Classic:Bluepar|Bluepar]]
|}
|}




'''Reward:'''
'''Reward:'''
* [[Astral Magic Skill]]
* [[Classic:Astral Magic Skill|Astral Magic Skill]]
* 5,000 EXP
* 5 000 EXP


'''Spells taught by Sagatha:'''
'''Spells taught by [[Classic_Sagatha|Sagatha]]:'''
* #chipchip
* #chipchip
* #plugh
* #plugh
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[[File:Waric.png|frame]]
[[File:Waric.png|frame]]


[[Waric]] is a mighty wizard living in the Hideout, in the Woodland Cave. He owns the knowledge of a vicious and not very well known kind of magic, he has the [[Dark Magic Skill|Dark Magic skill]].
[[Classic:Waric|Waric]] is a mighty wizard living in the Hideout, in the Woodland Cave. He owns the knowledge of a vicious and not very well known kind of magic, the [[Classic:Dark Magic Skill|Dark Magic skill]].


:<span style="color:#ff0000; font-size:100%">'''Warning !!'''</span>  
:<span style="color:#ff0000; font-size:100%">'''Warning !!'''</span>  
If you decide to learn Dark Magic you will not be able to learn [[Astral Magic Skill|Astral]] Magic from [[Sagatha]] anymore.
If you decide to learn Dark Magic you will not be able to learn [[Classic:Astral Magic Skill|Astral]] Magic from [[Classic_Sagatha|Sagatha]] with this character ever in the game.


'''Prerequisites:'''
'''Prerequisites:'''
* You must have already done the [[Orum Quest]] and the [[Orum and Waric follow-up quest|Orum follow-up Quest]] before you ask Waric what to teach you Dark Magic.
* You must have already done the [[Classic:Orum Quest|Orum Quest]] and the [[Classic:Orum and Waric follow-up quest|Orum follow-up Quest]] before you ask Waric to teach you Dark Magic.
* You must have killed the injured mouboo and cut the Druid Tree to be on the Dark Path of Magic. But it's not needed to talk and doing the [[Magic Quests#Dark path: Earth Spirit|Earth Spirit]] quest.
* You must have killed the injured mouboo and cut the Druid Tree to be on the Dark Path of Magic. But it's not needed to talk, nor for doing the [[Classic:Magic Quests#Dark path: Earth Spirit|Earth Spirit]] quest.


'''<span style="color:#006fff">[[Spells]]</span>''' taught by Waric:
'''<span style="color:#006fff">[[Spells]]</span>''' taught by Waric:
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[[Category:Quest]]
[[Category:Quest]]
[[Category:Classic]]
[[Category:Classic]]
[[Category:Classic]]

Latest revision as of 21:03, 30 December 2022

This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal


This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

Template:Classic Magic shortcuts

WIP


Quest Overview
Mana seed.png
Starting Location 009-2 Hurnscald
Level - 10 for General Magic Skill level 1
- 30 for General Magic Skill level 2
- 45 for the dark path
Prerequisites None at the start,
various for progressing
Redoable No, only once

Note: If you are new to magic please read the --> Magic <-- page of this wiki first.

It explains what magic means and tells you how to progress in it. This Magic Quests page is a kind of walk-through, showing you how to get which magic-related abilities.


Getting started: The Mana Seed

Mana Seed: First visit

Mana seed.png

To start the Magic Quests you need to touch the Mana Seed first. The Mana Seed can be found in a cave NorthWest of Hurnscald. To find it, head West from the Soul Menhir of Hurnscald. At the first cobblestone side road (at a farm with many trees), go North. Continue North until the T-intersection. Take the West path and follow it to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue East along the stones in front of the cascade, follow the trail all the way, and into a second cave. The Mana Seed will be in the NorthEast corner of the lake.


After you touched it go to Wyara. You will need to drink the Mana Potion she can create for you before touching the Mana Seed a second time.

Wyara's Mana Potion

NPCWyara.png

Wyara is able to create a Mana Potion for you. Auldsbel and Rauk are able to do so as well but Wyara is the best choice as she asks for the fewest items in exchange. Note that the option to ask her about the potion only appears after touching the Mana Seed the first time, so you can't skip that point.

Costs:

Mauve Herbs are dropped by:

Bottles of Water are dropped by:

Reward:


Mana Seed: Second and third visit

Once the potion is made and you are at least level 10, drink it and go and touch the Mana Seed again to get the General Magic Skill (level 1).

Rewards:


Now it's time for some practicing. If you still didn't read the following section of the Magic page please do now as it describes how improving your magic works: Training and leveling up magic skills

When #abizit answers that "You feel in perfect control of your magic" and you are at least level 30, come back to get the General Magic Skill level 2.

Rewards:


Note: At the present time the players magic level cannot be greater than level 2.


Wyara

Cure The Pond

Pond.png

Wyara will also ask you to cure the pond at the west of Hurnscald. It is a very small pond with a rock in the middle. She will ask you to create a special potion for the pond twice. Each potion requires 20 Mauve Herbs and 20 Maggot Slimes. To purify the pond, use the potion while standing at the center of the pond but do not drop it! Dropping the potion will result in nothing.


After you get Nature Magic you can ask Wyara to teach you some spells. She knows about #inwilt (who is around), #inzuwilt (locate spouse) and #kaflosh (magic rain). All these level 1 spells require General Magic Skill level 2.


Costs:

Mauve Herbs are dropped by:

Maggot Slimes are dropped by:

Reward:

Elanore The Healer

Elanore.png

Creating Lifestones

Elanore asks you to fetch 10 of each herb. In return, she will create 5 Lifestones. You will also receive 100 EXP each time she makes them.


Later, when you have a greater control of magic, which means after touching the Mana Seed, she will teach you the #lum spell and explains how it works:

To be a good healer you must heal a lot of players who are heavily wounded. Elanore will take a close look at you to see if you are a good healer.


Hints:

  • The difference between slightly damaged and heavily wounded players is big, so don't underestimate the efficiency.
  • When you heal a player, you will receive EXP (the more damage you heal, the more EXP you earn - up to 400 exp with #lum).
  • With Manaplus standard settings you can press the "Q" key to select the closest player and "C" (while targetting this player) to heal him/her. This is often more comfortable than typing "#lum Playername" in the chat tab.

Costs:

Reward:


Get Life Magic Skill level 2

When you have healed enough players Elanore will accept you as a life magic student and you get the Life Magic Skill level 2 . When you achieved the General Magic Skill level 2 and have healed enough players she will teach you the #inma spell - the greatest healing spell in the game - and how to make Lifestones yourself with #manpahil.

Costs:

  • none

Reward:


Pauline

Pauline.png

Pauline will teach you how to summon Mouboos and Pinkies once you have already learned the Astral Magic Skill. To find her go to Tulimshar. She is located North from the Tulimshar Ferry, in the Wizard Training Centre. Enter the building, and she is in a room on the left.


She will tell you the invocations to both the Summon Pinkie and the Summon Mouboo spells she found, but she doesn't know the right ingredients for these spells. Your task is to find those ingredients. Starting with the Summon Mouboo spell you will have to select the ingredients. The right ingredients are one Root and a Mouboo Figurine. You also have to give her these items to complete this subquest. Once you have done so she will spawn a Mouboo and give you 10 000 EXP as a reward.


Talk to Pauline again and she will ask for the ingredients of the Summon Pinkie spell which are "Root" and "Pink Antenna". Once you gave her both the ingredients she will spawn a Pinkie and give you another 10 000 EXP reward.


Hints:

  • The input is case sensitive and will not accept spaces.
  • You can type in any ingredient you want. If you have that with you she will take it and the item is gone. So do not give her any rare items just to play around. Items you give her trying to complete the Quest will be lost and cannot be restored.

Costs:

Reward:

  • #kalboo spell
  • #kalgina spell
  • 20,000 EXP

Old Wizard

Oldwizzard.png

The Old Wizard lives with his apprentice, in a magic house in Woodland hills, far North of Hurnscald. To find his house, follow the stone road West to the first Northern going stone road. Follow the road up to the T, turn right and take the first dirt path to the right: you will soon see it on the right of your character.


The Old Wizard can teach you the Astral Soul Skill if you give him 100 Acorns and 1 Pearl, and will teach you the #anwiltyp spell.

While #anwiltyp only helps you to hide from other mages trying to locate you with #inwilt the Astral Soul Skill is a must-have for those wanting to specialize in magic as it increases your Magic Attack (M.Attack) if focused on. You will also get 2 500 EXP for that.

Auldsbel can also teach you the Astral Soul Skill, but the Old Wizard asks for less in exchange.

Costs:

Reward:


Auldsbel

NPCAuldsbel.png

Auldsbel is a wizard living in a house in the Woodlands, west of Hurnscald. He gives a lot of wise advice, so read it!

Like Wyara, Auldsbel is also able to create a Mana Potion for you if you have already touched the Mana Seed. However, Wyara is the better choice as Auldsbel asks for quite a lot in exchange: 1 Pearl, 20 Mauve Herbs, 10 Gamboge Herbs and 10 000 GP.

Auldsbel can also teach you the Astral Soul Skill and reward you with 2 500 EXP for it, but he asks for 11 500 GP - better learn it from the Old Wizard.


Spells and the Transmutation Magic Skill

Auldsbel will teach you a lot of spells:

  • #miteyo is mostly a training spell for the General Magic Skill.
  • #parum <name>: Two old tritan names work with it: Skytlurk (#parum lurk) and Mouboo (#parum boo), but the first one systematically gives you a Warped Log as you don't know how a Skytlurk looks like. Unless #abizit tells you that you have at least "a very good control on your magic" it is likely your spell will fail. When Auldsbel sees a Mouboo Figurine that you created (you can't buy one and do it), he accepts you as a true apprentice and gives you his blessing (5 000 EXP and the Transmutation Magic Skill level 2).
  • #gole converts Piles of Ash to Sulphur Powder.
  • #patviloree crafts a Short Tank Top - Auldsbel will ask you for 10 Bug Legs.
  • #patloree crafts a Tank Top - Auldsbel will ask you for 20 Mauve Herbs.
  • #patmuploo crafts a Cotton Shirt - Auldsbel will ask you for 10 Scorpion Stingers.
  • #kularzufrill converts Raw Logs to Arrows - Auldsbel will ask you for 20 Raw Logs and rewards you with 1 000 EXP.


Note: All the Transmutation Magic level 1 spells require General Magic level 2.

Costs:

Reward:

Helping With Experiments

You can help Auldsbel with his experiments now to earn GP and EXP. You do not have to know magic to perform this section.

For further information check Helping With Experiments.


Rauk The Alchemist

Rauk is located in the Woodlands, just West of Hurnscald. He also make dyes, knows about potion recipes, and transmutes Iron Ore and Ashes to powders.


For the Mana Potion, just like Wyara and Auldsbel, you must have already touched the Mana Seed before you can ask Rauk what he knows about it, but since he will ask you for 1 Pearl, 1 Bottle of Water, 30 Mauve Herbs, 20 Gamboge Herbs and 5 Piles of Ash you'd be better off sticking with Wyara.

You might want to come back to Rauk for his Powder Making offer since Iron Powder and Sulphur Powder are frequently used as ingredients for certain spells. Take him as second option though since trading with other players usually is less expensive for you.


Magic Swords

The Sister Sword near Dimond's Cove.
The Brother Sword in Hurnscald's Caves.

The Magic Swords are two among the 4 that are buried in a rock. Two of them will teach you the War Magic spells.


The "sister" stands in the middle of the river separating the Dimond's Cove map from the woods to the West. You can only see it from the West bank.

The "brother" stands in the river in the cave underneath the Hurnscald's Inn. Heading left, you will find it at the SouthWesterly corner, in the lake.


Spells and Skills taught by the Magic Swords:


Hints:

  • If one refuses to talk with you, then start with, or try the other one.
  • #upmarmu, #frillyar and #ingrav require the General Magic Skill level 2.

Costs:

Reward:

Hinnak

Hinnak.png

Hinnak is located north of Hurnscald. After you have helped him to get rid of the Pinkies in the Farmer's Scythe Quest, he will ask for a Beer. When you give him one, he will tell you a scary and funny story and you will learn the #kalmurk spell.

Prerequisites:

Costs:

Reward:

  • #kalmurk spell


Hurnscald House Bookshelf

On the first floor of Hurnscald House, search for a book in the Western bookshelf. When you're skilled enough in magic, you can understand what is written inside and learn the #zukminbirf spell which allows you to transmute Iron Ore into Iron Powder. To avoid wasting Iron Ores, do not try it before #abizit says that "you are in very good control of your magic".

Prerequisites:

Costs:

  • none

Reward:

  • #zukminbirf spell

Aisha

Aisha is a small girl playing on the port, at the uppermost part of Tulimshar's South bazaar. If you converse with her, she may tell you about the #itenplz spell.

Costs:

  • none

Reward:

  • #itenplz spell


Tondar

Tondar is the Tulimshar Magic School director. Though the school doesn't accept students at the moment, he may teach you the very important #abizit spell. However, like many other spells you can already use it before learning it from him...

Costs:

  • none

Reward:

  • #abizit spell


Light and dark path of magic

In The Mana World there are two different types of mages: ones that follow the light path and ones that follow the dark one instead. Now it's time to choose between those paths.


Being on the dark path makes you unable to learn Nature Magic with Wyara or Astral Magic with Sagatha: if you chose the Dark Path of Magic, the Earth Spirit will only teach you Nature Magic. Wyara and Sagatha will refuse to speak to you. On the other hand you can only learn the Dark Magic Skill along with dark magic spell on the dark path.


WARNING: It's not possible to change the paths so think twice before starting to follow either the light or dark path!


Light path: Wyara

Wyara has two more missions for you. One is saving an old tree, another one is curing a Mouboo. Of course you will get rewards by doing so, but much more important it will make Sagatha help you to improve your magic.


Old Druid Tree

Sagatha.png

To find the tree, go to the Old Druid Tree page.

If you speak to Wyara about training you once you are Level 2 in the General Magic Skill, she will talk you about a dying tree in the desert SouthEast from Tulimshar that needs to be helped. Use the #kaflosh spell (requires Nature Magic Skill and General Magic Skill, both at Level 2). You also need to stand next to the tree, and hug the tree by typing in your chat tab: /me hugs tree

Warning to Manaplus users: A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree.

Costs:

Rewards:

  • 20 000 EXP

Injured Mouboo

Injuredmouboo.png

Begin by going West from Hurnscald, then proceed North after the fruit farm, but before you cross the bridge to Auldsbel's house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to Mana Seed cave). The Mouboo is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to Blossom Land in the Social window.

You can use the #inma spell, "#inma mouboo" (not "#inma boo") on the injured Mouboo to heal it but you must have Level 2 Life Magic first. If you don't have Life Magic Level 2, then give it a Large Healing Potion.

Costs:

Large Healing Potions can be crafted by:

Reward:

  • 5 000 EXP

Dark path: Earth Spirit

(may need an edit...)
Earthspirit.png

The Earth Spirit stands in the Tulimshar's desert. Go South of the Soul Menhir located at Tulimshar, go South through the gate and head East past Stewen. In the Eastern part of this map you will find a well. The Earth Spirit is in this well so just talk to it.


Injured Mouboo

While light mages have to save the Mouboo, dark mages have to kill it with a Bone Knife. Note that you have to be level 45 or higher to be able to kill it.

Begin by going West from Hurnscald, then proceed North after the fruit farm, but before you cross the bridge to Auldsbel's house. At the fork in the road turn West. Enter the cave with a "Danger" sign near it (the other entrance is the path to Mana Seed cave). The Mouboo is located on the 2nd level at the South end, once you are out of the cave (You can get there by navigating to Blossom Land in the Social window.

Speak to the Mouboo while having the Bone Knife equipped in order to kill it.

Reward:

Old Druid Tree

Instead of saving the tree, the Earth Spirit wants you to cut off a branch of it. To find the tree, have a look at the Old Druid Tree page. Speak to it and cut off a branch while having the Bone Knife equipped.

Reward:

Earth Spirit

In order to become the Earth Spirit's student you will need to bring it the Druid Tree Branch and pay 100 000 GP as an enrollment fee.

Furthermore the Earth Spirit will teach you some Nature Magic Skill spells, namely #plugh and #betsanc but asks for 20 000GP for each spell that it teach you.


Costs:

Reward:

  • 6 000 EXP
  • #plugh spell
  • #betsanc spell


Light path: Sagatha

NPCSagatha.png

Sagatha will only talk to you...at least with any real help... if you are on the light path of magic and once you have achieved Level 2 in the General Magic Skill and Nature Magic Skill. Also your evil monster kill count must be greater than your innocent creature kill count. However, she has her own ideas of good and evil monsters. Take a look at the table below to see which ones she considers as good or evil. The number (#) indicates how much it affects Sagatha. The "unhappiness" of Sagatha is limited to 15 so you don't have to kill a lot of Scorpions or other creatures she doesn't like to make her happy.


Good Bad
Squirrel (2) Vicious Squirrel
Fluffy (3) Scorpion
Easter Fluffy (3) Angry Scorpion
Reinboo (3) Red Scorpion
Santaboo (3) Black Scorpion
Pollett (3) Wicked Mushroom
Mouboo (4) Demonic Mouboo
Pinkie (3) Bluepar


Reward:

Spells taught by Sagatha:

  • #chipchip
  • #plugh
  • #kalrenk
  • #kalakarenk
  • #kaflosh
  • #betsanc
  • #asorm


Dark path: Waric

Waric.png

Waric is a mighty wizard living in the Hideout, in the Woodland Cave. He owns the knowledge of a vicious and not very well known kind of magic, the Dark Magic skill.

Warning !!

If you decide to learn Dark Magic you will not be able to learn Astral Magic from Sagatha with this character ever in the game.

Prerequisites:

  • You must have already done the Orum Quest and the Orum follow-up Quest before you ask Waric to teach you Dark Magic.
  • You must have killed the injured mouboo and cut the Druid Tree to be on the Dark Path of Magic. But it's not needed to talk, nor for doing the Earth Spirit quest.

Spells taught by Waric:

  • #helorp
  • #phlex
  • #halhiss